You can see what parts of the body are protected when you inspect the armor. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games.Īrmor provides protection to entire body parts even if it doesn't look like it covers them. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Bullets can fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). Bullets are capable of penetrating various surfaces and body parts, enabling the same round to damage multiple parts. Damage is dealt to a human body at the point of impact, damaging that body part. Bullets lose both damage and penetration power as they lose speed from air friction over long distances.Įscape from Tarkov simulates damage to the body and body armor.
The specific flight characteristics of a bullet are determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Bullet flight is simulated realistically in Escape from Tarkov.